tweak render buffer android
tweak rederbuffer and uniform tweak android
sleep 1
resetprop -n "ro.build.draw_buffers" "16"
resetprop -n "ro.build.array_texture_layers" "4096"
resetprop -n "ro.build.3d_texture_size" "4096" && resetprop -n "ro.build.2d_texture_size" "4096"
resetprop -n "ro.build.elements_vertices" "1048575"
<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-4616723342853914"
crossorigin="anonymous"></script>
resetprop -n "ro.build.element_index" "4294967295"
resetprop -n "ro.build.elements_indices" "150000"
resetprop -n "ro.build.fragment_input_components" "128"
resetprop -n "ro.build.fragment_uniform_blocks" "12"
resetprop -n "ro.build.fragment_uniform_vectors" "224"
resetprop -n "ro.build.fragment_uniform_components" "896"
resetprop -n "ro.build.program_texel_offset" "7"
resetprop -n "ro.build.renderbuffer.size" "32768"
resetprop -n "ro.build._samples" "8"
resetprop -n "ro.build.server_wait_timeout" "-1"
resetprop -n "ro.build.transform_feedback_separate_attribs" "8"
resetprop -n "ro.build.uniform_block_size" "32768"
resetprop -n "ro.build.uniform_buffer_bindings" "48"
resetprop -n "ro.build.varying_components" "60"
resetprop -n "ro.build.varying_vectors" "15"
resetprop -n "ro.build.vertex_attribs" "16"
resetprop -n "ro.build.vertex_output_components" "64"
resetprop -n "ro.build.vertex_texture_image_units" "32"
resetprop -n "ro.build.vertex_uniform_blocks" "24"
resetprop -n "ro.build.vertex_uniform_vectors" "1024"
resetprop -n "ro.build.vertex_uniform_components" "4096"
resetprop -n "ro.build..texture_image_units" "24"