Thursday, November 23, 2023

tweak render buffer android

 tweak rederbuffer and uniform tweak android


sleep 1

resetprop -n "ro.build.draw_buffers" "16"

resetprop -n "ro.build.array_texture_layers" "4096"

resetprop -n "ro.build.3d_texture_size" "4096" && resetprop -n "ro.build.2d_texture_size" "4096"

resetprop -n "ro.build.elements_vertices" "1048575"

resetprop -n "ro.build.element_index" "4294967295"

resetprop -n "ro.build.elements_indices" "150000"

resetprop -n "ro.build.fragment_input_components" "128"

resetprop -n "ro.build.fragment_uniform_blocks" "12"

resetprop -n "ro.build.fragment_uniform_vectors" "224"

resetprop -n "ro.build.fragment_uniform_components" "896"

resetprop -n "ro.build.program_texel_offset" "7"

resetprop -n "ro.build.renderbuffer.size" "32768"

resetprop -n "ro.build._samples" "8"

resetprop -n "ro.build.server_wait_timeout" "-1"

resetprop -n "ro.build.transform_feedback_separate_attribs" "8"

resetprop -n "ro.build.uniform_block_size" "32768"

resetprop -n "ro.build.uniform_buffer_bindings" "48"

resetprop -n "ro.build.varying_components" "60"

resetprop -n "ro.build.varying_vectors" "15"

resetprop -n "ro.build.vertex_attribs" "16"

resetprop -n "ro.build.vertex_output_components" "64"

resetprop -n "ro.build.vertex_texture_image_units" "32"

resetprop -n "ro.build.vertex_uniform_blocks" "24"

resetprop -n "ro.build.vertex_uniform_vectors" "1024"

resetprop -n "ro.build.vertex_uniform_components" "4096"

resetprop -n "ro.build..texture_image_units" "24"